Beads Out Level 6 Guide
Level 6 tests bounce-back control. A clean midgame depends on preserving one fallback tube.
Level 6 tests bounce-back control. A clean midgame depends on preserving one fallback tube.
For this stage, the most reliable pattern is a three-phase flow: stabilize the opening, control the midgame transfer order, and finish with a strict cleanup sequence.
Opening Plan
Reserve one tube as a pure recovery slot from start to finish.
Timing Cue
Transfer in two-step batches instead of long chains.
Phase 1
Reserve one tube as a pure recovery slot from start to finish. This is your opening anchor for Level 6. If this phase is stable, the remaining route is much easier to control.
Phase 2
Transfer in two-step batches instead of long chains. Treat this as the rhythm checkpoint. Keep transfers steady here to avoid midgame lockups.
Phase 3
Stabilize the highest stack first to stop repeated backtracking. This is your finishing control layer. Apply it after the main stacks are stable to clean residual beads with less risk.
- • Reserve one tube as a pure recovery slot from start to finish.
- • Transfer in two-step batches instead of long chains.
- • Stabilize the highest stack first to stop repeated backtracking.
- • Consuming the final empty tube before the board is half solved. If this happens, pause and reset to the previous stable board shape instead of improvising extra moves.
- • Chasing small optimizations while core stacks remain mixed. If this happens, pause and reset to the previous stable board shape instead of improvising extra moves.
If you hit a dead end, track where the last empty tube was lost and protect it on the next run.
- • Step 1: replay your opening and verify first-route stability.
- • Step 2: compare midgame transfer order with the walkthrough.
- • Step 3: keep one final correction move for endgame cleanup.
Adjacent Levels
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