Beads Out Level 136 Guide
Level 136 is less about difficult moves and more about controlling limited safe parking, so every temporary move matters. Handle it as mid ladder strategy anchored on controlling cross-lane traffic; preserve one fallback line.
Level 136 is less about difficult moves and more about controlling limited safe parking, so every temporary move matters. Handle it as mid ladder strategy anchored on controlling cross-lane traffic; preserve one fallback line.
For this stage, the most reliable pattern is a three-phase flow: stabilize the opening, control the midgame transfer order, and finish with a strict cleanup sequence.
Opening Plan
Build a relay tube dedicated to cross-board handoffs. Hold this plan through move 5. It protects capacity before the board tightens.
Timing Cue
If flow stalls, return to the previous stable frame immediately. Re-check lane ownership around move 10. This protects destination capacity for the finish.
Phase 1
Build a relay tube dedicated to cross-board handoffs. Hold this plan through move 5. It protects capacity before the board tightens. This is your opening anchor for Level 136. If this phase is stable, the remaining route is much easier to control.
Phase 2
If flow stalls, return to the previous stable frame immediately. Re-check lane ownership around move 10. This protects destination capacity for the finish. Treat this as the rhythm checkpoint. Keep transfers steady here to avoid midgame lockups.
Phase 3
Collapse central traffic first, then side fragments. Keep this active in the last 12 moves. This removes most endgame variance. This is your finishing control layer. Apply it after the main stacks are stable to clean residual beads with less risk.
- • Build a relay tube dedicated to cross-board handoffs. Hold this plan through move 5. It protects capacity before the board tightens.
- • If flow stalls, return to the previous stable frame immediately. Re-check lane ownership around move 10. This protects destination capacity for the finish.
- • Collapse central traffic first, then side fragments. Keep this active in the last 12 moves. This removes most endgame variance.
- • Common trap: tapping faster when the board actually needs slower sequencing. Most failed clears on this level include this pattern. If this happens, pause and reset to the previous stable board shape instead of improvising extra moves.
- • Secondary trap: finishing by intuition instead of fixed order. Once triggered, branch order becomes unstable. If this happens, pause and reset to the previous stable board shape instead of improvising extra moves.
Keep the same first six moves across three consecutive retries. For Level 136, keep the opener unchanged for two full attempts before altering only one transition action.
- • Step 1: replay your opening and verify first-route stability.
- • Step 2: compare midgame transfer order with the walkthrough.
- • Step 3: keep one final correction move for endgame cleanup.
Adjacent Levels
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